The cheesy comic back story (involving Lex Luthor and a weather-control satellite, naturally) can feel tacked on, alternating between superfluous single panels and long stretches of exposition, but it grounds you in the comic-book experience nicely. That said, everything from the interface to the level design feels frustratingly lacking. The game gives you a relatively simple interface--a virtual d-pad on the left and buttons on the right for an action or speed boost. The action button depends on the context of your situation, such as heat vision when you're facing a mech or a drone, or cold breath when you're facing a fire--but inexplicably you can also tap your movement pad in some situations instead, like when you have to smash a getaway car or a runaway missile. The direction you're facing matters a lot in combat, but with the tools you're given in the interface, you often end up shooting past your enemy only to have to turn around so that you're facing the right direction for a smash or heat blast, only to have the enemy move and repeat the process again--so many of the game's battles are difficult only because of the interface's limitations. On top of that, your threat indicators (blue, red, or yellow directional arrows) change arbitrarily between waves (sometimes a fire is a red arrow, sometimes it's yellow), so you have no idea whether an arrow is pointing to a humble surveillance camera or a game-ending runaway missile. This is all compounded by the fact
that you face the same recycled enemies again and again throughout the game--drones, robot spiders, helicopters, orange-suited thugs, etc. None of them are a threat to you (you're Samsung Sfd-321u Ep Driver!), but you have to deal with them quickly in order to keep Metropolis from burning up (which you can track with a life bar above the city). This can make for some tedious gameplay (at one point, you have the uniquely unheroic task of flying all over Metropolis to smash 37 floating cameras--cameras? 37?--in a row), which is made worse by a claustrophobic and
increasingly unconvincing Metropolis. For example, when you smash a getaway car, it stays there on the street, but if you help land a crashing plane, the plane then disappears before your eyes. A good video game might have been made out of the elements here, but this isn't it. On the other hand, if you're a big Samsung Sfd-321u Ep Driver fan, the freedom of flying and the stirring music and graphics might be enough to keep you entertained. Muzine is a music news app for iPad that lets you read the latest music topics in an easy-to-read format, or lets you customize your feeds to get news only from your favorite bands and sources. After launching the app, you're given a slideshow of featured stories--strangely, you can't go to a story by tapping on it, but instead need to hit the Features button to get access to full stories. Even with this oversite, the columned layout of the stories in the Featured section makes browsing for music news incredibly easy and enjoyable. A swipe upwards lets you move further down the page so you can view more stories, and a tap on a story brings it up in a pop-up window for easy reading. Muzine is great for perusing the latest headlines, but you also can create a custom news feed that only shows your favorite artists. Simply search for artists via the search button, then touch "Read on My News" in the upper left. Now you'll have a custom feed of stories that only relate to your favorite artists. If you just want to look at all the news and info for a particular band, perform a search using the name of the band, touch the name from the search results, then you'll be brought to that bands info page. Here you can read the latest news, view the band's biography, look at photos, watch videos, see tour dates, and more. The app also has a Similar button, so you can discover artists and news stories that are simila
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